Bunner cleans up
Version 0.4
The main aim of this revision was to get a slightly more solid base on which to proceed. The data for levels and sprites is now stored in a json file, data.json. A level now has this structure:
"height": 1,
"objects": [{
"type": "b",
"x": 0,
"y": 0
}],
"terrain": "g",
"width": 1,
"win": {
"turn": 1
}
height
and width
define the level’s grid. terrain
defines a default type which applies to all tiles, unless overridden. The objects
array contains .. objects. They represent all things in-game that we can interact with, other than terrain. Type ‘b’ is for ‘bunner’. win
defines our win condition(s); in this case, having taken a turn.
I’ve also tweaked the display this time round: everything fits on one canvas, on a big grid, with the playfield for the current level centered. Gridlines can be toggled be pressing g and the space between tiles can be changed with m.